Open Quest

OPEN Quest is the play-to-earn community platform for Source Network to build an inclusive ecosystem that recognizes and rewards the commitment of its community members.

Role

UX/UI Designer

Branding Designer

Team

Jason(Team Lead)

Teija(Design Director)

Emma(Web Designer)

Timeline

Feb to Jun 2022 (5 months)

My Contribution

As a team project with another designer, I designed the OPEN Quest product from a conceptual idea to V1 for Source Networks, created all pixel art, and establish the new brand under the Source Networks brand.

Project Goal

  • Have a succinct value messaging that funnels in Community members to sign up for OpenQuest in prep for the product launch

  • Create an engaging platform that creates a gaming element & stickiness for users to maintain accountability to their quests along with their involvement in the community.

Problem

Most Web3 organizations give free handouts(called airdrops) for their tokens that people expect from Web3 or give an opportunity for ICOs(Initial Coin Offerings) for anyone who registered first.

Solutions

OPEN Quest is to create an engagement by adding gaming elements to maintain accountability for their quests along with their involvement in the community.

It gives an equal chance to earn rewards based on their contributions without being influenced by speed.

Build a strong storytelling

Sourcerer's Lore

The player's emotional connection is established through immersive storytelling, allowing them to engage on a deeper level for the first time.

Visual Storytelling

The visual design of OPEN Quest allows first-time players to fully immerse themselves in its captivating world, creating an authentic sense of belonging and engagement.

A guide of OPEN Quest, "Jaddo"

We introduced a character named Jaddo, who serves as the guide in OPEN Quest. Enhancing overall gaming experience by providing a narrative context that engages players on a more meaningful level.

Step by step tutorial

Skippable Tutorial

By offering step-by-step guidance, we ensure players understand game navigation and interaction, with the option to skip if desired

Highlighting where to start

The tutorial's final step highlights the map's starting point, providing clear direction and preventing aimless wandering, enabling effective navigation.

Master map of Community Quest

Quest type

The player can easily track their current map and swiftly switch between different quest types, facilitating seamless navigation and quest selection.

Villages in the Quest Map

The core experience of the platform revolves around the Community Quest map, which consists of four distinct villages, each offering its own set of unique quests.

Branded Villages

Distinct branding in social villages with colours and logos representing each social media platform allows quick location recognition based on familiar branding

In each village, there are various status quests, where the next quests become visible only after completing the previous ones. That creates a sense of progression and achievement. Each quest serves as a milestone that players can work towards, giving them a clear sense of advancement within the game.

Quests in the Village

Recurring Quests

Open recurring quest

By incorporating notification badges, we update the quest icons, instantly informing the player about the active quests.

Notification of new quest

When recurring quests become available, a notification badge is displayed on the village and notification menu.

Who is “Community Quester”?

A journey of “Community Quester”

Game Journey

This is the high-level quest journey in the game from joining to getting a reward for completing the quests in the map that would apply for any type of map.

How might we make community members feel enjoy coming back by contributing and making an impact on the community?

Solutions We Found

Solution 1

Aiming to create a fairer ecosystem that recognizes and rewards members' hard work and dedication.

Solution 2

Committing to every member has an equal chance to earn rewards(ICOs, Airdrop, and other perks) based on their contributions without being influenced by speed.

Solution 3

Increasing engagement within the community through fun game elements.

Let's Play Game!

Let's Play Game!

Learning Outcome

This project is the one I am most proud of because it had the best collaboration between stakeholders and the team. As a result, the project contract was extended, and it continued as a retainer project.

It was my first time designing a game, but while exploring various resources, I enjoyed finding ways for users to naturally immerse themselves in the game.

Due to time constraints in the client project, I was unable to conduct any testing. If possible I would conduct testing and also I would like to implement various types of UX metrics to track data, performance, and the overall success of the user experience and app features.